import { ShaderProgram } from "../renderers/webgl/programs/ShaderProgram"; import { WebGLRenderer } from "../renderers/WebGLRenderer"; import { ShaderPass } from "../renderers/webgl/passes/ShaderPass"; import { Octree } from "./Octree"; declare class OctreeHelper extends ShaderProgram { protected _initialize: () => void; protected _resize: () => void; protected _render: () => void; protected _dispose: () => void; constructor(renderer: WebGLRenderer, passes: ShaderPass[], octree: Octree, level?: number, color?: Float32Array); protected _getFragmentSource(): string; protected _getVertexSource(): string; } export { OctreeHelper };