import { type Venue, type VenueBuild } from "./venue.ts"; import type { SurfaceOptions } from "./types.ts"; /** The height of the wood on a dojo's walls, in metres (ours: no source gives it). */ export declare const WAINSCOT = 0.9; /** How far a gallery's floor slab projects in front of the first row beyond the wall's own thickness, and how thick it is, in metres (ours). */ export declare const SLAB_PROJECTION = 0.5; export declare const SLAB = 0.35; /** The raised parts of a budō surface's room: what `dojoRoom()` says, for the options. An empty venue for a surface with no room. */ export declare function roomVenue(o: SurfaceOptions, v: VenueBuild, lift: number): Venue;