import { type Upright } from "./turn.kit.ts"; import type { SurfaceOptions } from "./types.ts"; /** What the 3D view makes of a budō surface: the things that stand, how high the surface itself stands, and the box the view is fitted to. */ export interface BudoUprights { items: Upright[]; lift: number; area: { x0: number; y0: number; x1: number; y1: number; }; } /** The walls of a dojo, 3 m high (ours). */ export declare const DOJO_WALL = 3; /** What stands on the budō surface the options draw. */ export declare function budoUprights(o: Pick, thin: number): BudoUprights;