import type { GameContext } from "../runtime/gameContext.js"; /** * Ground an XZ point onto the live world surface as `[x, groundY, z]`. * * The one-line pose pattern every game re-derives as * `[x, ctx.world.groundHeightAt(x, z), z]` — use this instead so spawn, * placement, and AI pose sites stay consistent. * * @capability grounded ground an XZ point onto the world surface as a pose triple */ export declare function grounded(ctx: Pick, x: number, z: number): readonly [number, number, number];