/** * Simulation clock: real time scaled into game time, plus the derived game-day counter. */ export declare const DEFAULT_TIME_SCALE = 24; export declare const SECONDS_PER_GAME_DAY: number; export declare function sanitizeGameTimeScale(timeScale?: number | null): number; export declare function getScaledElapsedMs(createdAt: number, now: number, timeScale?: number | null): number; export declare function getCurrentGameTimestamp(createdAt: number, now: number, timeScale?: number | null): number; export declare function computeGameDay(createdAt: number, now?: number, timeScale?: number | null): number;