import { type ParamSchema } from "./sceneKinds.js"; /** * The scatter/foliage region schema. `palette` (what fills the area) leads the schema body and * `density` is the single coverage slider hoisted into the shared `CoverageSection` (see the kind's * `coverage` descriptor), so a scatter region reads as Area → Assets → Density like every other * scatterable kind; the rest is kind-specific tuning. */ export declare const SCATTER_SCHEMA: ParamSchema; /** Idempotently registers the engine's built-in environment scene kinds + generators. @internal */ export declare function registerBuiltinSceneKinds(): void;