/** A paintable terrain material layer — a surface id plus the color it renders as. */ export interface TerrainMaterial { id: string; label: string; color: string; } /** The default terrain paint palette (surface id → color) shared by the panel and the mesh. */ export declare const TERRAIN_MATERIALS: readonly TerrainMaterial[]; /** Maps every default material id to its render color, for the sculpt mesh's per-cell surface tint. */ export declare const TERRAIN_MATERIAL_COLORS: Record;