export class GLTFTileDecoder { constructor(gltfLoader: any, renderer: any); gltfLoader: any; renderer: any; worker: any; workerJobId: number | undefined; workerCallbacks: Map | undefined; parseSplats(arrayBuffer: any, sceneZupToYUp: any, meshZUpToYUp: any, isUltraSplats: any): Promise; #private; }