export class B3DMDecoder { constructor(aGltfLoader: any); gltfLoader: any; tempMatrix: THREE.Matrix4; zUpToYUpMatrix: THREE.Matrix4; parseB3DM(arrayBuffer: any, meshCallback: any, sceneZupToYUp: any, meshZUpToYUp: any): Promise; checkLoaderInitialized: () => Promise; parseB3DMInstanced(arrayBuffer: any, meshCallback: any, maxCount: any, sceneZupToYUp: any, meshZupToYup: any): Promise>; } import * as THREE from 'three';