declare namespace java { namespace awt { /** * The splash screen can be displayed at application startup, before the * Java Virtual Machine (JVM) starts. The splash screen is displayed as an * undecorated window containing an image. You can use GIF, JPEG, or PNG files * for the image. Animation is supported for the GIF format, while transparency * is supported both for GIF and PNG. The window is positioned at the center * of the screen. The position on multi-monitor systems is not specified. It is * platform and implementation dependent. The splash screen window is closed * automatically as soon as the first window is displayed by Swing/AWT (may be * also closed manually using the Java API, see below). *
* If your application is packaged in a jar file, you can use the
* "SplashScreen-Image" option in a manifest file to show a splash screen.
* Place the image in the jar archive and specify the path in the option.
* The path should not have a leading slash.
*
* For example, in the manifest.mf
file:
*
* Manifest-Version: 1.0 * Main-Class: Test * SplashScreen-Image: filename.gif **
* If the Java implementation provides the command-line interface and you run
* your application by using the command line or a shortcut, use the Java
* application launcher option to show a splash screen. The Oracle reference
* implementation allows you to specify the splash screen image location with
* the {@code -splash:} option.
*
* For example:
*
* java -splash:filename.gif Test ** The command line interface has higher precedence over the manifest * setting. *
* The splash screen will be displayed as faithfully as possible to present the * whole splash screen image given the limitations of the target platform and * display. *
* It is implied that the specified image is presented on the screen "as is", * i.e. preserving the exact color values as specified in the image file. Under * certain circumstances, though, the presented image may differ, e.g. when * applying color dithering to present a 32 bits per pixel (bpp) image on a 16 * or 8 bpp screen. The native platform display configuration may also affect * the colors of the displayed image (e.g. color profiles, etc.) *
* The {@code SplashScreen} class provides the API for controlling the splash * screen. This class may be used to close the splash screen, change the splash * screen image, get the splash screen native window position/size, and paint * in the splash screen. It cannot be used to create the splash screen. You * should use the options provided by the Java implementation for that. *
* This class cannot be instantiated. Only a single instance of this class
* can exist, and it may be obtained by using the {@link #getSplashScreen()}
* static method. In case the splash screen has not been created at
* application startup via the command line or manifest file option,
* the getSplashScreen
method returns null
.
* @author Oleg Semenov
* @since 1.6
*/
// @ts-ignore
class SplashScreen extends java.lang.Object {
/**
* Returns the {@code SplashScreen} object used for
* Java startup splash screen control on systems that support display.
* @throws UnsupportedOperationException if the splash screen feature is not
* supported by the current toolkit
* @throws HeadlessException if {#code GraphicsEnvironment.isHeadless()}
* returns true
* @return the {#link SplashScreen} instance, or null
if there is
* none or it has already been closed
*/
// @ts-ignore
public static getSplashScreen(): java.awt.SplashScreen
/**
* Changes the splash screen image. The new image is loaded from the
* specified URL; GIF, JPEG and PNG image formats are supported.
* The method returns after the image has finished loading and the window
* has been updated.
* The splash screen window is resized according to the size of
* the image and is centered on the screen.
* @param imageURL the non-null
URL for the new
* splash screen image
* @throws NullPointerException if {#code imageURL} is null
* @throws IOException if there was an error while loading the image
* @throws IllegalStateException if the splash screen has already been
* closed
*/
// @ts-ignore
public setImageURL(imageURL: java.net.URL): void
/**
* Returns the current splash screen image.
* @return URL for the current splash screen image file
* @throws IllegalStateException if the splash screen has already been closed
*/
// @ts-ignore
public getImageURL(): java.net.URL
/**
* Returns the bounds of the splash screen window as a {@link Rectangle}.
* This may be useful if, for example, you want to replace the splash
* screen with your window at the same location.
*
* You cannot control the size or position of the splash screen. * The splash screen size is adjusted automatically when the image changes. *
* The image may contain transparent areas, and thus the reported bounds may * be larger than the visible splash screen image on the screen. * @return a {#code Rectangle} containing the splash screen bounds * @throws IllegalStateException if the splash screen has already been closed */ // @ts-ignore public getBounds(): java.awt.Rectangle /** * Returns the size of the splash screen window as a {@link Dimension}. * This may be useful if, for example, * you want to draw on the splash screen overlay surface. *
* You cannot control the size or position of the splash screen. * The splash screen size is adjusted automatically when the image changes. *
* The image may contain transparent areas, and thus the reported size may
* be larger than the visible splash screen image on the screen.
* @return a {#link Dimension} object indicating the splash screen size
* @throws IllegalStateException if the splash screen has already been closed
*/
// @ts-ignore
public getSize(): java.awt.Dimension
/**
* Creates a graphics context (as a {@link Graphics2D} object) for the splash
* screen overlay image, which allows you to draw over the splash screen.
* Note that you do not draw on the main image but on the image that is
* displayed over the main image using alpha blending. Also note that drawing
* on the overlay image does not necessarily update the contents of splash
* screen window. You should call {@code update()} on the
* SplashScreen
when you want the splash screen to be
* updated immediately.
*
* The pixel (0, 0) in the coordinate space of the graphics context * corresponds to the origin of the splash screen native window bounds (see * {@link #getBounds()}). * @return graphics context for the splash screen overlay surface * @throws IllegalStateException if the splash screen has already been closed */ // @ts-ignore public createGraphics(): java.awt.Graphics2D /** * Updates the splash window with current contents of the overlay image. * @throws IllegalStateException if the overlay image does not exist; * for example, if {#code createGraphics} has never been called, * or if the splash screen has already been closed */ // @ts-ignore public update(): void /** * Hides the splash screen, closes the window, and releases all associated * resources. * @throws IllegalStateException if the splash screen has already been closed */ // @ts-ignore public close(): void /** * Determines whether the splash screen is visible. The splash screen may * be hidden using {@link #close()}, it is also hidden automatically when * the first AWT/Swing window is made visible. *
* Note that the native platform may delay presenting the splash screen * native window on the screen. The return value of {@code true} for this * method only guarantees that the conditions to hide the splash screen * window have not occurred yet. * @return true if the splash screen is visible (has not been closed yet), * false otherwise */ // @ts-ignore public isVisible(): boolean } } }