export declare enum State { /** Indicates that no media is currently loaded */ None = "none", /** Indicates that the player is paused, but ready to start playing */ Ready = "ready", /** Indicates that the player is currently playing */ Playing = "playing", /** Indicates that the player is currently paused */ Paused = "paused", /** Indicates that the player is currently stopped */ Stopped = "stopped", /** Indicates that the initial load of the item is occurring. */ Loading = "loading", /** * @deprecated Use `State.Loading` instead. **/ Connecting = "loading", /** * Indicates that the player is currently loading more data before it can * continue playing or is ready to start playing. */ Buffering = "buffering", /** * Indicates that playback of the current item failed. Call `TrackPlayer.getError()` * to get more information on the type of error that occurred. * Call `TrackPlayer.retry()` or `TrackPlayer.play()` to try to play the item * again. */ Error = "error", /** * Indicates that playback stopped due to the end of the queue being reached. */ Ended = "ended" }