declare namespace PIXI.extras { /** * @class * @extends PIXI.Shader * @memberof PIXI.extras * @param gl {PIXI.Shader} The WebGL shader manager this shader works for. * @param tilingMode {number} 0 for default, 1 for simple tiling, 2 for tiling */ class OverlayShader extends PIXI.extras.PictureShader { constructor(gl: WebGLRenderingContext, tilingMode: number); } }