// SPDX-License-Identifier: CC-BY-4.0 pragma solidity 0.8.10; /** * @dev We assume that all numbers passed to {bmul} and {bdiv} have a mantissa of 1e18 * * @notice We copied from https://github.com/Uniswap/v3-core/blob/main/contracts/libraries/FullMath.sol * @notice We modified line 67 per this post https://ethereum.stackexchange.com/questions/96642/unary-operator-cannot-be-applied-to-type-uint256 */ // taken from https://medium.com/coinmonks/math-in-solidity-part-3-percents-and-proportions-4db014e080b1 // license is CC-BY-4.0 library IntMath { // Base Mantissa of all numbers in Interest Protocol uint256 private constant BASE = 1e18; /** * @dev Function ensures that the return value keeps the right mantissa */ function bmul(uint256 x, uint256 y) internal pure returns (uint256) { return mulDiv(x, y, BASE); } /** * @dev Function ensures that the return value keeps the right mantissa */ function bdiv(uint256 x, uint256 y) internal pure returns (uint256) { return mulDiv(x, BASE, y); } /** * @dev Returns the smallest of two numbers. * Taken from https://github.com/OpenZeppelin/openzeppelin-contracts/blob/master/contracts/utils/math/Math.sol */ function min(uint256 a, uint256 b) internal pure returns (uint256) { return a < b ? a : b; } //solhint-disable /// @notice Calculates floor(a×b÷denominator) with full precision. Throws if result overflows a uint256 or denominator == 0 /// @param a The multiplicand /// @param b The multiplier /// @param denominator The divisor /// @return result The 256-bit result /// @dev Credit to Remco Bloemen under MIT license https://xn--2-umb.com/21/muldiv function mulDiv( uint256 a, uint256 b, uint256 denominator ) internal pure returns (uint256 result) { // 512-bit multiply [prod1 prod0] = a * b // Compute the product mod 2**256 and mod 2**256 - 1 // then use the Chinese Remainder Theorem to reconstruct // the 512 bit result. The result is stored in two 256 // variables such that product = prod1 * 2**256 + prod0 uint256 prod0; // Least significant 256 bits of the product uint256 prod1; // Most significant 256 bits of the product assembly { let mm := mulmod(a, b, not(0)) prod0 := mul(a, b) prod1 := sub(sub(mm, prod0), lt(mm, prod0)) } // Handle non-overflow cases, 256 by 256 division if (prod1 == 0) { require(denominator > 0); assembly { result := div(prod0, denominator) } return result; } // Make sure the result is less than 2**256. // Also prevents denominator == 0 require(denominator > prod1); /////////////////////////////////////////////// // 512 by 256 division. /////////////////////////////////////////////// // Make division exact by subtracting the remainder from [prod1 prod0] // Compute remainder using mulmod uint256 remainder; assembly { remainder := mulmod(a, b, denominator) } // Subtract 256 bit number from 512 bit number assembly { prod1 := sub(prod1, gt(remainder, prod0)) prod0 := sub(prod0, remainder) } // Factor powers of two out of denominator // Compute largest power of two divisor of denominator. // Always >= 1. uint256 twos = denominator & (~denominator + 1); // Divide denominator by power of two assembly { denominator := div(denominator, twos) } // Divide [prod1 prod0] by the factors of two assembly { prod0 := div(prod0, twos) } // Shift in bits from prod1 into prod0. For this we need // to flip `twos` such that it is 2**256 / twos. // If twos is zero, then it becomes one assembly { twos := add(div(sub(0, twos), twos), 1) } prod0 |= prod1 * twos; // Invert denominator mod 2**256 // Now that denominator is an odd number, it has an inverse // modulo 2**256 such that denominator * inv = 1 mod 2**256. // Compute the inverse by starting with a seed that is correct // correct for four bits. That is, denominator * inv = 1 mod 2**4 uint256 inv = (3 * denominator) ^ 2; // Now use Newton-Raphson iteration to improve the precision. // Thanks to Hensel's lifting lemma, this also works in modular // arithmetic, doubling the correct bits in each step. inv *= 2 - denominator * inv; // inverse mod 2**8 inv *= 2 - denominator * inv; // inverse mod 2**16 inv *= 2 - denominator * inv; // inverse mod 2**32 inv *= 2 - denominator * inv; // inverse mod 2**64 inv *= 2 - denominator * inv; // inverse mod 2**128 inv *= 2 - denominator * inv; // inverse mod 2**256 // Because the division is now exact we can divide by multiplying // with the modular inverse of denominator. This will give us the // correct result modulo 2**256. Since the precoditions guarantee // that the outcome is less than 2**256, this is the final result. // We don't need to compute the high bits of the result and prod1 // is no longer required. result = prod0 * inv; return result; } /** * @notice This was copied from Uniswap without any modifications. * https://github.com/Uniswap/v2-core/blob/master/contracts/libraries/Math.sol * babylonian method (https://en.wikipedia.org/wiki/Methods_of_computing_square_roots#Babylonian_method) */ function sqrt(uint256 y) internal pure returns (uint256 z) { if (y > 3) { z = y; uint256 x = y / 2 + 1; while (x < z) { z = x; x = (y / x + x) / 2; } } else if (y != 0) { z = 1; } } }