import { IattributeList } from "../ICommon"; import { Element, IStyleCollections, ReadXml } from "./ReadXml"; import { IRange } from "./style"; export interface ConditionFormationRule { type: string; subType?: string; style?: {}; value?: string; isShowValue?: boolean; } export interface LuckyConditionFormat { ranges: IRange[]; cfId: string; stopIfTrue: boolean; order: number; rule: C; } export declare enum CFTextOperator { beginsWith = "beginsWith", endsWith = "endsWith", containsText = "containsText", notContainsText = "notContainsText", equal = "equal", notEqual = "notEqual", containsBlanks = "containsBlanks", notContainsBlanks = "notContainsBlanks", containsErrors = "containsErrors", notContainsErrors = "notContainsErrors" } export declare enum CFTimePeriodOperator { today = "today", yesterday = "yesterday", tomorrow = "tomorrow", last7Days = "last7Days", thisMonth = "thisMonth", lastMonth = "lastMonth", nextMonth = "nextMonth", thisWeek = "thisWeek", lastWeek = "lastWeek", nextWeek = "nextWeek" } export declare enum CFNumberOperator { greaterThan = "greaterThan", greaterThanOrEqual = "greaterThanOrEqual", lessThan = "lessThan", lessThanOrEqual = "lessThanOrEqual", notBetween = "notBetween", between = "between", equal = "equal", notEqual = "notEqual" } export declare enum CFRuleType { highlightCell = "highlightCell", dataBar = "dataBar", colorScale = "colorScale", iconSet = "iconSet" } export declare enum CFSubRuleType { uniqueValues = "uniqueValues", duplicateValues = "duplicateValues", rank = "rank", text = "text", timePeriod = "timePeriod", number = "number", average = "average", formula = "formula" } interface ConditionElement extends Element { parentAttribute: IattributeList; extLst: Element; isExtLst: boolean; } export declare class LuckyCondition implements LuckyConditionFormat { ranges: IRange[]; cfId: string; stopIfTrue: boolean; order: number; rule: any; constructor(ele: ConditionElement, readXml: ReadXml, styles: IStyleCollections); private handleRules; } export {};