import { AABB, OBB } from '../math'; export declare class ComputedBounds { /** * The bounding box of the render. * e.g. Stroke / Shadow included. */ renderBounds: AABB; /** * The bounding box of the geometry. * e.g. Stroke excluded. */ geometryBounds: AABB; /** * Account for world transform. */ renderWorldBounds: AABB; /** * Account for world transform. */ geometryWorldBounds: AABB; obb: OBB; }