import { mat3, vec2 } from 'gl-matrix'; export declare class ComputedCameraControl { startInvertViewProjectionMatrix: mat3; startCameraX: number; startCameraY: number; startCameraRotation: number; startPos: vec2; startMousePos: vec2; rotate: boolean; pointerDownViewportX: number; pointerDownViewportY: number; pointerDownCanvasX: number; pointerDownCanvasY: number; }