import { Entity, System } from '@lastolivegames/becsy'; import { Stroke } from '../components'; /** * Compute the points of the path according to the definition. */ export declare class ComputePoints extends System { paths: import("@lastolivegames/becsy").Query; polylines: import("@lastolivegames/becsy").Query; constructor(); execute(): void; } export declare function updateComputedPoints(entity: Entity): void; export declare function maybeShiftPoints(points: [number, number][], strokeAlignment: Stroke['alignment'], strokeWidth: number): [number, number][]; export declare function shiftPoints(points: [number, number][], innerStrokeAlignment: boolean, strokeWidth: number): [number, number][];