export declare const frag = "\n\nuniform sampler2D u_Texture;\nin vec2 v_Uv;\n\nlayout(std140) uniform PostProcessingUniforms {\n float u_Brightness;\n};\n\nout vec4 outputColor;\n\nvoid main() {\n outputColor = texture(SAMPLER_2D(u_Texture), v_Uv);\n\n outputColor.rgb *= u_Brightness;\n}\n";