import { type RenderPass, Buffer } from '@antv/g-device-api'; import { Entity } from '@lastolivegames/becsy'; import { Drawcall } from './Drawcall'; export declare class SDFText extends Drawcall { #private; validate(shape: Entity): boolean; private hash; private get useBitmapFont(); createGeometry(): void; createMaterial(defines: string, uniformBuffer: Buffer): void; render(renderPass: RenderPass, uniformBuffer: Buffer, uniformLegacyObject: Record): void; destroy(): void; private generateBuffer; private buildTextBuffers; }