import { Mat3 } from '../math/Mat3'; export declare class ComputedCamera { /** * x in canvas space */ x: number; /** * y in canvas space */ y: number; /** * rotation in canvas space */ rotation: number; /** * Zoom factor of the camera, default is 1. * @see https://threejs.org/docs/#api/en/cameras/OrthographicCamera.zoom */ zoom: number; /** * Projection matrix. */ projectionMatrix: Mat3; /** * Invert matrix in world space. */ viewMatrix: Mat3; /** * projectionMatrix * viewMatrix */ viewProjectionMatrix: Mat3; /** * Invert viewProjectionMatrix. */ viewProjectionMatrixInv: Mat3; }