// import { extractErrorMsg } from "@ibgib/helper-gib/dist/helpers/utils-helper.mjs"; // import { GLOBAL_LOG_A_LOT } from "../constants.mjs"; // import { APIFunctionInfo } from "./api-types.mjs"; // const logalot = GLOBAL_LOG_A_LOT || true; // let AllFunctionInfos: Map> = new Map(); // // /** // // * Map of all available API functions for agents. // // * // // * NOTE: Any and all functions should be added to this. // // */ // // // export const AllFunctionInfos: { [nameOrId: string]: APIFunctionInfo } = { // // // ...RenderAgentFunctionInfos.reduce((acc, info) => ({ ...acc, [info.nameOrId]: info }), {}), // // // } // // export const AllFunctionInfos: Map> = new Map([ // // ...ChatAPIFunctionInfos, // // ...TextAPIFunctionInfos, // // fetchWeb1PageFunctionInfo, // // ...RenderAgentFunctionInfos, // // ...ProjectFunctionInfos, // // ...UIAgentFunctionInfos, // // ...IbGibAPIFunctionInfos, // // ...MinigameFunctionInfos, // // ].map(x => [x.nameOrId, x])); // let DeprecatedFunctionInfoNames: string[] = []; // // export const DeprecatedFunctionInfoNames: string[] = [ // // 'minigameBuilderAddStimuli', // // // 'minigameBuilderEditStimuli', // debug only...this is a valid function and this needs to be removed from this list. i'm just trying to cause the prune action to happen for debugging. // // ]; // export function getAllFunctionInfos(): Map> { // const lc = `[${getAllFunctionInfos.name}]`; // try { // if (logalot) { console.log(`${lc} starting... (I: a5cf5821b42e1c71182dd61431977e25)`); } // return AllFunctionInfos; // } catch (error) { // console.error(`${lc} ${extractErrorMsg(error)}`); // throw error; // } finally { // if (logalot) { console.log(`${lc} complete.`); } // } // } // export function getDeprecatedFunctionInfoNames(): string[] { // const lc = `[${getDeprecatedFunctionInfoNames.name}]`; // try { // if (logalot) { console.log(`${lc} starting... (I: 82c9a8fc91d8121fb843af32e76c2e25)`); } // return DeprecatedFunctionInfoNames; // } catch (error) { // console.error(`${lc} ${extractErrorMsg(error)}`); // throw error; // } finally { // if (logalot) { console.log(`${lc} complete.`); } // } // } // export function registerDeprecatedFunctionInfoName({ // nameOrId, // }: { // nameOrId: string, // }): void { // const lc = `[${registerDeprecatedFunctionInfoName.name}]`; // try { // if (logalot) { console.log(`${lc} starting... (I: 7519b74f49fc1d0e7b65e1ef28974225)`); } // if (!DeprecatedFunctionInfoNames.includes(nameOrId)) { // DeprecatedFunctionInfoNames.push(nameOrId); // if (AllFunctionInfos.has(nameOrId)) { // console.warn(`${lc} AllFunctionInfos contained deprecated function name (${nameOrId}). Removing from active AllFunctionInfos, but really this should not have been added as the deprecated name should have happened first. (W: fcb5681023987f258777ea18cdb90325)`); // AllFunctionInfos.delete(nameOrId); // } // } else { // console.warn(`${lc} name (${nameOrId}) already in DeprecatedFunctionInfoNames. Skipping add. (W: 6710621153282dd78c9c4aaaa4173a25)`); // } // } catch (error) { // console.error(`${lc} ${extractErrorMsg(error)}`); // throw error; // } finally { // if (logalot) { console.log(`${lc} complete.`); } // } // } // export function registerFunctionInfos({ // functionInfos, // }: { // functionInfos: Map>, // }): void { // const lc = `[${registerFunctionInfos.name}]`; // try { // if (logalot) { console.log(`${lc} starting... (I: 14fee8e27384a040494542182031ae25)`); } // if (functionInfos.size === 0) { console.warn(`${lc} empty functionInfos? (W: 97fcb8fc47689bc418893c09a16a2525)`); } // for (const [nameOrId, functionInfo] of functionInfos) { // if (!DeprecatedFunctionInfoNames.includes(nameOrId)) { // AllFunctionInfos.set(nameOrId, functionInfo); // } else { // if (logalot) { console.log(`${lc} functionInfo.nameOrId (${nameOrId}) is deprecated. Skipping add. (I: 3256eadf54f8087088a704798e2fd825)`); } // } // } // } catch (error) { // console.error(`${lc} ${extractErrorMsg(error)}`); // throw error; // } finally { // if (logalot) { console.log(`${lc} complete.`); } // } // }