<?xml version="1.0" encoding="utf-8" ?>
<!--
  BuildConfiguration.xml - Place this file in:
  %APPDATA%\Unreal Engine\UnrealBuildTool\

  This configuration suppresses MSVC warnings C4668 and C4067 that occur
  when building with UE 5.0-5.2 due to the Clang-specific __has_feature macro
  used in engine headers (e.g., ConcurrentLinearAllocator.h).

  These warnings are treated as errors when -WarningsAsErrors is enabled,
  which is the default for UE projects.
-->
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
  <WindowsPlatform>
    <CompilerWarningsAsErrors>false</CompilerWarningsAsErrors>
  </WindowsPlatform>
  <BuildConfiguration>
    <!-- Disable specific MSVC warnings that fire on UE 5.0-5.2 engine headers -->
    <AdditionalCompilerArguments>/wd4668 /wd4067</AdditionalCompilerArguments>
  </BuildConfiguration>
</Configuration>
