import { PointerEventLayer, GlobePointerEvent } from './point_event_layer'; export declare class PanLayer extends PointerEventLayer { private im; private m; private animation?; onAdd(): void; onRemove(): void; dblclick: (e: MouseEvent) => void; hit(e: GlobePointerEvent): boolean; dragStart(e: GlobePointerEvent): void; dragEnd(): void; private setupDragEvent; }