export declare const calculatePosition: () => number[]; export declare class TimeManager { static getInstance(): TimeManager; getJulianDate(): number; } export declare class AttentionEngine { static getTopKEntities(): never[]; } export declare const stateMachineInterpreter: { setHookExecutor(_executor: (code: string, ctx: Record) => unknown): void; setGuardEvaluator(_evaluator: (expr: string, ctx: Record) => unknown): void; createInstance(_id: string, _definition: unknown, _context: Record): { definition: unknown; currentState: string; context: Record; }; sendEvent(_id: string, _event: string): boolean; transitionTo(_id: string, _target: string): void; getInstance(_id: string): undefined; removeInstance(_id: string): void; interpret(): {}; }; export declare class BaseVoiceSynthesizer { } export declare function registerVoiceSynthesizer(): void; export declare class LocalEmotionDetector { } export declare function registerEmotionDetector(): void; export declare class MockSpeechRecognizer { } export declare function registerSpeechRecognizer(): void; export declare const MethodMemoize: () => (target: any) => any; export declare class ObjectPool { acquire(): {}; release(): void; } export declare class SceneNode { } export declare class SceneManager { } export declare class SceneSerializer { } export declare class SceneDeserializer { } export declare class ShaderGraph { } export declare const SHADER_NODES: {}; export declare class SkyRenderer { } export declare class LightingModel { } export declare class SkeletalBlender { } export declare class SpringAnimator { } export declare class Timeline { } export declare const Easing: {}; export declare class TransformGraph { } export declare class OctreeSystem { } export declare class FrustumCuller { } export declare class SpatialAudioZoneSystem { } export declare const REVERB_PRESETS: {}; export declare class CameraController { } export declare class CameraEffects { } export declare class CameraShake { } export declare class InventorySystem { } export declare class TerrainSystem { } export declare class LODManager { } export declare class WorldStreamer { } export declare class InputManager { } export declare class HandTracker { } export declare class VRLocomotion { } export declare class HapticFeedback { } export declare class DialogueGraph { } export declare class DialogueRunner { } export declare class PhysicsEngine { } export declare class SoftBodySolver { } export declare class TriggerZoneSystem { } export declare class VehicleSystem { } export declare class WaveFunction { } export declare class World { } export declare class EntityRegistry { } export declare class ComponentStore { } export declare class SystemScheduler { } export declare const ComponentRegistry: {}; export declare class TerrainBrush { } export declare class ErosionSim { } export declare class TerrainTexturing { } export declare class TerrainLOD { } export declare class TerrainPaintLayer { } export declare class ErosionBrush { } export declare class CultureRuntime { } export declare class NeuralVoiceAdapter { } export declare class GPUDeviceManager { } export declare class GPUBufferManager { } export declare class GPUComputePipeline { } export declare const GPU_WORKGROUP_SIZE: number[]; export declare function getNavigationEngine(): {}; export declare class X402Facilitator { } export declare class InvisibleWalletStub { } export declare class SwarmManager { } export declare class AgentExtension { } //# sourceMappingURL=engine-stubs.d.ts.map