/** * PhysicsDebugDrawer.ts * * Renders wireframes for physics bodies using WebGPURenderer. * Essential for verifying collision shapes and interaction logic. */ import type { IPhysicsWorld } from '../../physics/PhysicsTypes'; import { WebGPURenderer } from './WebGPURenderer'; export declare class PhysicsDebugDrawer { private world; private renderer; private enabled; private debugMeshes; constructor(world: IPhysicsWorld, renderer: WebGPURenderer); setEnabled(enabled: boolean): void; update(): void; private createDebugMesh; clear(): void; } //# sourceMappingURL=PhysicsDebugDrawer.d.ts.map