/** * SoftBodyAdapter * * Bridges the HoloScript Entity/Node system with the SoftBodySolver (PBD). * Handles the conversion of Mesh vertices to Particles and syncs them back. * * @version 1.0.0 */ export declare class SoftBodyAdapter { private solver; private node; private vertexMapping; constructor(node: any, config: any); update(dt: number): void; private createSoftBodyFromMesh; private syncBackToMesh; } //# sourceMappingURL=SoftBodyAdapter.d.ts.map