import { Rotation, Vector } from '@dimforge/rapier3d'; export type TRigidBodyTransformData = Readonly<{ position?: Float32Array; rotation?: Float32Array; }>; export type TAccumulatedRigidBodyTransformData = Readonly<{ prevPosition: Vector | undefined; currPosition: Vector | undefined; prevRotation: Rotation | undefined; currRotation: Rotation | undefined; }>;