export declare enum WrapperType { AmbientLight = "ambient_light_wrapper", Audio = "audio_wrapper", Camera = "camera_wrapper", Color = "color_wrapper", Controls = "controls_wrapper", DirectionalLight = "directional_light_wrapper", EnvMap = "env_map_wrapper", Euler = "euler_wrapper", Fog = "fog_wrapper", Fsm = "fsm_wrapper", HemisphereLight = "hemisphere_light_wrapper", LoadingManager = "loading_manager_wrapper", Material = "material_wrapper", Particles = "particles_wrapper", Physics = "physics_wrapper", PointLight = "point_light_wrapper", RectAreaLight = "rect_area_light_wrapper", Renderer = "renderer_wrapper", Scene = "scene_wrapper", SpatialCell = "spatial_cell_wrapper", SpatialGrid = "spatial_grid_wrapper", SpotLight = "spot_light_wrapper", Text2d = "text_2d_wrapper", Text3d = "text_3d_wrapper", Text3dTexture = "text_3d_texture_wrapper", Texture = "texture_wrapper" }