import type { BoneMap } from './stages/retarget'; export declare const MESHY_TO_HELIX_MAP: BoneMap; /** Raw Mixamo FBX/glTF exports keep the `mixamorig:` namespace and include three deforming joints * plus one end helper per finger. `helix character import` selects this map automatically. * Some mixamo-spec auto-riggers (Tripo `animations/rig` with `spec=mixamo`) add a weightless * armature `Root` joint ABOVE `mixamorig:Hips`; it maps onto the canonical root so conform never * sees an unmapped top-level ancestor (which would abort the whole conversion). */ export declare const MIXAMO_TO_HELIX_MAP: BoneMap; /** Three.js' FBXLoader sanitizes the colon from Mixamo node names. The * in-process FBX lane uses this equivalent map rather than rewriting node and * animation-track names after parse, which would break Three PropertyBinding. */ export declare const MIXAMO_FBX_TO_HELIX_MAP: BoneMap;