/** * Hathora Cloud API * Welcome to the Hathora Cloud API documentation! Learn how to use the Hathora Cloud APIs to build and scale your game servers globally. * * The version of the OpenAPI document: 0.0.1 * * * NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech). * https://openapi-generator.tech * Do not edit the class manually. */ import type { ExposedPort } from './ExposedPort'; import type { RoomReadyStatus } from './RoomReadyStatus'; /** * * @export * @interface RoomConnectionData */ export interface RoomConnectionData { /** * * @type {Array} * @memberof RoomConnectionData */ additionalExposedPorts: Array; /** * * @type {ExposedPort} * @memberof RoomConnectionData */ exposedPort?: ExposedPort; /** * * @type {RoomReadyStatus} * @memberof RoomConnectionData */ status: RoomReadyStatus; /** * Unique identifier to a game session or match. Use the default system generated ID or overwrite it with your own. * Note: error will be returned if `roomId` is not globally unique. * @type {string} * @memberof RoomConnectionData */ roomId: string; /** * System generated unique identifier to a runtime instance of your game server. * @type {string} * @memberof RoomConnectionData */ processId: string; } /** * Check if a given object implements the RoomConnectionData interface. */ export declare function instanceOfRoomConnectionData(value: object): boolean; export declare function RoomConnectionDataFromJSON(json: any): RoomConnectionData; export declare function RoomConnectionDataFromJSONTyped(json: any, ignoreDiscriminator: boolean): RoomConnectionData; export declare function RoomConnectionDataToJSON(value?: RoomConnectionData | null): any;