/** * Hathora Cloud API * Welcome to the Hathora Cloud API documentation! Learn how to use the Hathora Cloud APIs to build and scale your game servers globally. * * The version of the OpenAPI document: 0.0.1 * * * NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech). * https://openapi-generator.tech * Do not edit the class manually. */ import type { LobbyCreatedBy } from './LobbyCreatedBy'; import type { LobbyVisibility } from './LobbyVisibility'; import type { Region } from './Region'; /** * A lobby object allows you to store and manage metadata for your rooms. * @export * @interface LobbyV3 */ export interface LobbyV3 { /** * User-defined identifier for a lobby. * @type {string} * @memberof LobbyV3 */ shortCode: string; /** * When the lobby was created. * @type {Date} * @memberof LobbyV3 */ createdAt: Date; /** * * @type {LobbyCreatedBy} * @memberof LobbyV3 */ createdBy: LobbyCreatedBy; /** * Optional configuration parameters for the room. Can be any string including stringified JSON. It is accessible from the room via [`GetRoomInfo()`](https://hathora.dev/api#tag/RoomV2/operation/GetRoomInfo). * @type {string} * @memberof LobbyV3 */ roomConfig: string | null; /** * * @type {LobbyVisibility} * @memberof LobbyV3 */ visibility: LobbyVisibility; /** * * @type {Region} * @memberof LobbyV3 */ region: Region; /** * Unique identifier to a game session or match. Use the default system generated ID or overwrite it with your own. * Note: error will be returned if `roomId` is not globally unique. * @type {string} * @memberof LobbyV3 */ roomId: string; /** * System generated unique identifier for an application. * @type {string} * @memberof LobbyV3 */ appId: string; } /** * Check if a given object implements the LobbyV3 interface. */ export declare function instanceOfLobbyV3(value: object): boolean; export declare function LobbyV3FromJSON(json: any): LobbyV3; export declare function LobbyV3FromJSONTyped(json: any, ignoreDiscriminator: boolean): LobbyV3; export declare function LobbyV3ToJSON(value?: LobbyV3 | null): any;