import { ClientSDK, RequestOptions } from "../lib/sdks.js"; import * as components from "../models/components/index.js"; import * as operations from "../models/operations/index.js"; export declare class LobbiesV3 extends ClientSDK { /** * CreateLobby * * @remarks * Create a new lobby for an [application](https://hathora.dev/docs/concepts/hathora-entities#application). A lobby object is a wrapper around a [room](https://hathora.dev/docs/concepts/hathora-entities#room) object. With a lobby, you get additional functionality like configuring the visibility of the room, managing the state of a match, and retrieving a list of public lobbies to display to players. */ createLobby(security: operations.CreateLobbySecurity, createLobbyV3Params: components.CreateLobbyV3Params, appId?: string | undefined, shortCode?: string | undefined, roomId?: string | undefined, options?: RequestOptions): Promise; /** * ListActivePublicLobbies * * @remarks * Get all active lobbies for a given [application](https://hathora.dev/docs/concepts/hathora-entities#application). Filter the array by optionally passing in a `region`. Use this endpoint to display all public lobbies that a player can join in the game client. */ listActivePublicLobbies(appId?: string | undefined, region?: components.Region | undefined, options?: RequestOptions): Promise>; /** * GetLobbyInfoByRoomId * * @remarks * Get details for a lobby. */ getLobbyInfoByRoomId(roomId: string, appId?: string | undefined, options?: RequestOptions): Promise; /** * GetLobbyInfoByShortCode * * @remarks * Get details for a lobby. If 2 or more lobbies have the same `shortCode`, then the most recently created lobby will be returned. */ getLobbyInfoByShortCode(shortCode: string, appId?: string | undefined, options?: RequestOptions): Promise; } //# sourceMappingURL=lobbiesv3.d.ts.map