import { ClientSDK, RequestOptions } from "../lib/sdks.js"; import * as components from "../models/components/index.js"; export declare class DeploymentsV3 extends ClientSDK { /** * GetDeployments * * @remarks * Returns an array of [deployments](https://hathora.dev/docs/concepts/hathora-entities#deployment) for an [application](https://hathora.dev/docs/concepts/hathora-entities#application), optionally filtered by deploymentTag or buildTag. */ getDeployments(appId?: string | undefined, deploymentTag?: string | undefined, buildTag?: string | undefined, options?: RequestOptions): Promise; /** * CreateDeployment * * @remarks * Create a new [deployment](https://hathora.dev/docs/concepts/hathora-entities#deployment). Creating a new deployment means all new rooms created will use the latest deployment configuration, but existing games in progress will not be affected. */ createDeployment(deploymentConfigV3: components.DeploymentConfigV3, appId?: string | undefined, options?: RequestOptions): Promise; /** * GetLatestDeployment * * @remarks * Get the latest [deployment](https://hathora.dev/docs/concepts/hathora-entities#deployment) for an [application](https://hathora.dev/docs/concepts/hathora-entities#application). */ getLatestDeployment(appId?: string | undefined, options?: RequestOptions): Promise; /** * GetDeployment * * @remarks * Get details for a [deployment](https://hathora.dev/docs/concepts/hathora-entities#deployment). */ getDeployment(deploymentId: string, appId?: string | undefined, options?: RequestOptions): Promise; } //# sourceMappingURL=deploymentsv3.d.ts.map