import * as z from "zod/v3"; import { Result as SafeParseResult } from "../../types/fp.js"; import { SDKValidationError } from "../errors/sdkvalidationerror.js"; import { ExposedPort } from "./exposedport.js"; import { RoomReadyStatus } from "./roomreadystatus.js"; /** * Connection information for the default and additional ports. */ export type RoomConnectionData = { additionalExposedPorts: Array; /** * Connection details for an active process. */ exposedPort?: ExposedPort | undefined; status: RoomReadyStatus; /** * Unique identifier to a game session or match. Use the default system generated ID or overwrite it with your own. * * @remarks * Note: error will be returned if `roomId` is not globally unique. */ roomId: string; /** * System generated unique identifier to a runtime instance of your game server. */ processId: string; }; /** @internal */ export declare const RoomConnectionData$inboundSchema: z.ZodType; export declare function roomConnectionDataFromJSON(jsonString: string): SafeParseResult; //# sourceMappingURL=roomconnectiondata.d.ts.map