import { HathoraCloudCore } from "../core.js"; import { RequestOptions } from "../lib/sdks.js"; import * as components from "../models/components/index.js"; import { HathoraCloudError } from "../models/errors/hathoraclouderror.js"; import { ConnectionError, InvalidRequestError, RequestAbortedError, RequestTimeoutError, UnexpectedClientError } from "../models/errors/httpclienterrors.js"; import * as errors from "../models/errors/index.js"; import { ResponseValidationError } from "../models/errors/responsevalidationerror.js"; import { SDKValidationError } from "../models/errors/sdkvalidationerror.js"; import * as operations from "../models/operations/index.js"; import { APIPromise } from "../types/async.js"; import { Result } from "../types/fp.js"; /** * CreateLobby * * @remarks * Create a new lobby for an [application](https://hathora.dev/docs/concepts/hathora-entities#application). A lobby object is a wrapper around a [room](https://hathora.dev/docs/concepts/hathora-entities#room) object. With a lobby, you get additional functionality like configuring the visibility of the room, managing the state of a match, and retrieving a list of public lobbies to display to players. */ export declare function lobbiesV3CreateLobby(client: HathoraCloudCore, security: operations.CreateLobbySecurity, createLobbyV3Params: components.CreateLobbyV3Params, appId?: string | undefined, shortCode?: string | undefined, roomId?: string | undefined, options?: RequestOptions): APIPromise>; //# sourceMappingURL=lobbiesV3CreateLobby.d.ts.map