import { HathoraCloudCore } from "../core.js"; import { RequestOptions } from "../lib/sdks.js"; import * as components from "../models/components/index.js"; import { HathoraCloudError } from "../models/errors/hathoraclouderror.js"; import { ConnectionError, InvalidRequestError, RequestAbortedError, RequestTimeoutError, UnexpectedClientError } from "../models/errors/httpclienterrors.js"; import * as errors from "../models/errors/index.js"; import { ResponseValidationError } from "../models/errors/responsevalidationerror.js"; import { SDKValidationError } from "../models/errors/sdkvalidationerror.js"; import { APIPromise } from "../types/async.js"; import { Result } from "../types/fp.js"; /** * CreateBuild * * @remarks * Creates a new [build](https://hathora.dev/docs/concepts/hathora-entities#build) with optional `multipartUploadUrls` that can be used to upload larger builds in parts before calling `runBuild`. Responds with a `buildId` that you must pass to [`RunBuild()`](https://hathora.dev/api#tag/BuildV1/operation/RunBuild) to build the game server artifact. You can optionally pass in a `buildTag` to associate an external version with a build. */ export declare function buildsV3CreateBuild(client: HathoraCloudCore, createMultipartBuildParams: components.CreateMultipartBuildParams, orgId?: string | undefined, options?: RequestOptions): APIPromise>; //# sourceMappingURL=buildsV3CreateBuild.d.ts.map