/// import type * as EntityCore from '@gunsurvival/core/entity'; import { SATVector } from 'detect-collisions'; import type World from '../world/World.js'; export declare class Camera { pos: SATVector; angle: number; following: EntityCore.default; get x(): number; get y(): number; follow(entity: EntityCore.default): void; update(world: World): void; } //# sourceMappingURL=Camera.d.ts.map