/// import { type Response, SATVector, type Body } from 'detect-collisions'; import Entity from './Entity.js'; export type StatsGunner = { health: number; speed: number; radius: number; }; export default class Gunner extends Entity { stats: { speed: number; health: number; radius: number; }; _stats: { speed: number; health: number; radius: number; }; body: Body; constructor(pos?: SATVector); onCollisionEnter(other: Entity, response: Response): void; onCollisionStay(other: Entity, response: Response): void; onCollisionExit(other: Entity, response: Response): void; } //# sourceMappingURL=Gunner.d.ts.map