/// import { type Body, SATVector } from 'detect-collisions'; import { type ITickData } from '../types.js'; import type World from '../world/World.js'; import Entity from './Entity.js'; export default class Bullet extends Entity { stats: { radius: number; speed: number; health: number; }; _stats: { radius: number; speed: number; health: number; }; body: Body; speed: number; constructor(pos?: SATVector, angle?: number, speed?: number); update(world: World, tickData: ITickData): void; onCollisionEnter(other: Entity, response: SAT.Response): void; init(data: { speed: number; }): void; } //# sourceMappingURL=Bullet.d.ts.map