/** Convert a linear slider percentage to a perceptual gain multiplier. */ export declare function sliderToGain(sliderPercent: number, max?: number): number; /** Inverse of sliderToGain – recover the slider position from a gain value. */ export declare function gainToSlider(gain: number, max?: number): number; /** Highest boost the volume sliders allow: 200 % → 2× amplitude. */ export declare const MAX_VOLUME_PERCENT = 200; /** * Slider percentage to gain, deliberately linear: 100% is unity and 200% is twice the * amplitude. The old cubic put unity at 79% and made 50% mean 0.25x. */ export declare function sliderToOutputGain(sliderPercent: number): number;