export interface SimulationConstants { maxSpeed: number; airSpeed: number; accel: number; airAccel: number; jumpPunch: number; turnSpeedFrac: number; runFriction: number; brakeFriction: number; maxGroundSlope: number; jumpThrustPower: number; jumpThrustDecay: number; pushSpeed: number; stepSize: number; aimlock: number; gravity: number; }