export namespace MathUtils { export function GroundAccelerate( this: typeof MathUtils, wishDir: Vector3, wishSpeed: number, accel: number, velocity: Vector3, dt: number, ): Vector3; export function VelocityFriction(this: typeof MathUtils, vel: Vector3, fric: number, dt: number): Vector3; export function PlayerVecToAngle(this: typeof MathUtils, vec: Vector3): number; export function LerpAngle(this: typeof MathUtils, a0: number, a1: number, frac: number): number; export function SmoothLerp(this: typeof MathUtils, a0: T, a1: T, fraction: number, deltaTime: number): T; }