/** * Reports a one-time degradation of the HAR engine. * Every downgrade goes through this funnel so that it is greppable. * * With `PLAYWRIGHT_TOOLS_HAR_STRICT=1` every degradation throws instead, so that * a CI run cannot go green on a silently downgraded engine. */ export declare function degrade(code: string, message: string): void; /** Test seam: forgets reported degradations so that warnings fire again. */ export declare function resetDegradations(): void;