import { Material as ThreeMaterial, Mesh } from 'three'; import { CorrelatedSceneGraph } from '../../../three-components/gltf-instance/correlated-scene-graph.js'; import { Material } from '../material.js'; import { VariantData } from '../model.js'; export declare class Node { name: string; children: Node[]; constructor(name: string); } export declare class PrimitiveNode extends Node { mesh: Mesh; materials: Map; private variantToMaterialMap; initialMaterialIdx: number; private activeMaterialIdx; private modelVariants; private parser; constructor(mesh: Mesh, mvMaterials: Material[], modelVariants: Map, correlatedSceneGraph: CorrelatedSceneGraph); setActiveMaterial(material: number): Promise; getActiveMaterial(): Material; getMaterial(index: number): Material | undefined; enableVariant(name: string | null): Promise; private enableVariantHelper; instantiateVariants(): Promise; get variantInfo(): Map; addVariant(materialVariant: Material, variantName: string): boolean; deleteVariant(variantIndex: number): void; private updateVariantUserData; private ensureVariantIsUnused; }