import type { LightEntity } from '../../../../lighting'; /** * Adds point light src code to the lights HightFragment * * @param vertexHeader - array vertex header code * @param fragmentHeader - array fragment header code * @param fragments - the array of fragment code * @param vertex - the array of vertex code * @param light - the directional light entity to generate code for * @param receiveShadows - should shadow code be generated? */ export declare function addPointLight(_vertexHeader: string[], fragmentHeader: string[], fragments: string[], _vertex: string[], light: LightEntity, receiveShadows: boolean): void; //# sourceMappingURL=addPointLight.d.ts.map