import type { HighFragment } from '../HighFragment'; /** * basic simple shadow function */ export declare const standardShadow: HighFragment; /** * PCF shadow function that - give us nice soft shadows on WebGL2 */ export declare const pcfShadow: HighFragment; /** * Poisson disk shadow function, softer-ish shadow that works with WebGL 1 and 2 */ export declare const poissonShadow: HighFragment; //# sourceMappingURL=shadowFragments.d.ts.map