/** * Takes the raw ingredients of an environment and packs it all into an array buffer * this buffer can then be written to and saved as a file * * @param textures - the generated textures as array buffers * @param sphericalHarmonics - the sh of the environment * @param size - the size of the specular map textures (this must match the actual base texture size) * @param compress - true if you want the file compressed * @returns */ export declare function packEnvFile(textures: ArrayBuffer[], sphericalHarmonics: Float32Array, size: number, compress: boolean): ArrayBuffer; //# sourceMappingURL=packEnvFile.d.ts.map