import { Entity3D } from '../core/Entity3D'; export declare class SkyboxEntity extends Entity3D { /** * @example const skybox = new SkyboxEntity(Texture.from([ 'assets/skybox/TEXTURE_CUBE_MAP_POSITIVE_X.jpg', 'assets/skybox/TEXTURE_CUBE_MAP_NEGATIVE_X.jpg', 'assets/skybox/TEXTURE_CUBE_MAP_POSITIVE_Y.jpg', 'assets/skybox/TEXTURE_CUBE_MAP_NEGATIVE_Y.jpg', 'assets/skybox/TEXTURE_CUBE_MAP_POSITIVE_Z.jpg', 'assets/skybox/TEXTURE_CUBE_MAP_NEGATIVE_Z.jpg'])); * @param cubeTexture - texture array containing six sides of the skybox */ constructor(cubeTexture: any); } //# sourceMappingURL=SkyboxEntity.d.ts.map