import type { BufferResource } from 'pixi.js'; import { Texture } from 'pixi.js'; /** * returns a Float32 Texture that will be big enough to hold the size of the values passed * it increases by power of 2 each time. * This does not generate a new buffer each time but instead previously created buffers * Basically for one shot use! * * @param size - the size that the Float32Array needs to accommodate **/ export declare function getFloatTexture(total: number): Texture; //# sourceMappingURL=getFloatTexture.d.ts.map