import type { SystemInterface } from '../../../core/SystemInterface'; export declare class TransformSystem implements SystemInterface { static NAME: string; dynamics: number; free: number; private _tick; private readonly _toUpdate; private _updateCount; constructor(); render(): void; /** * makes sure that a world transform is up to date setting updateParents to true * will make sure the world transform parents are up to date too. * updateParents should only be true outside of the render loop * * @param entity - then entity * @param updateParents - should we update parents too */ private _updateWorld; private _updateLocal; private _updateWithParent; private _updateTransform; } //# sourceMappingURL=TransformSystem.d.ts.map